FC Community
Discussion Boards => Off-Topic => Topic started by: zenlife2000 on May 31, 2014, 07:59:53 am
-
What are the best books to start learning how to make video games ?
-
It depends on what you plan to do honestly. Do you want to do the programming of the game or the art assets or the storyline? 2D game or 3D game? Which game engine do you plan to use or are you doing it strictly on code?
From what my school taught me, get a good understanding of C++ or C# cause those will help you understand most other languages. I personally liked using the Unreal Engine to make the game we had to do, but it takes a lot to understand it and get it to work the way you want. The Unity game engine might be a better fit cause I've heard it's easier to get working but I've never actually used it so I can't say for certain.
Do you already have the plan for the game laid out, and I mean laid out as in, all the little details about everything written up? I'd focus on that first unless you're just doing this as a demo, cause those little details can come bite you in the end if you don't plan them out enough.
-
What are the best books to start learning how to make video games ?
Wow! That's ambitious! Maybe you should look for an online site that might have tutorials.
-
It depends on what you plan to do honestly. Do you want to do the programming of the game or the art assets or the storyline? 2D game or 3D game? Which game engine do you plan to use or are you doing it strictly on code?
From what my school taught me, get a good understanding of C++ or C# cause those will help you understand most other languages. I personally liked using the Unreal Engine to make the game we had to do, but it takes a lot to understand it and get it to work the way you want. The Unity game engine might be a better fit cause I've heard it's easier to get working but I've never actually used it so I can't say for certain.
Do you already have the plan for the game laid out, and I mean laid out as in, all the little details about everything written up? I'd focus on that first unless you're just doing this as a demo, cause those little details can come bite you in the end if you don't plan them out enough.
I never thought about all of that. Wow!
-
It depends i would sajest to start small & don't take on a big project alone.
All programming is basically the same just go with the one you like and stick with it as for art wise like i said don't take on the big do simple and easy so you don't go over your head. :cat:
C++ or C# is the most basic books but take it a step at a time because if you rush it'll be like an overload.