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Topic: Best Black Ops M15 Mod 0 Build and Loadout  (Read 78 times)

coupleslv

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Best Black Ops M15 Mod 0 Build and Loadout
« on: January 14, 2026, 11:04:24 am »
 This build makes the M15 even more powerful in b07 bot lobby.




 The best Black Ops 7 Mod 0 build will allow you to fire accurately and fight at multiple ranges. The M15 comes with some solid stats by default - decent damage and snappy handling, which is unusual for an assault weapon, as well as controllable recoil. This makes it a good base to improve upon using the best attachments. Here's the best build you can achieve as you level this assault rifle.


 


 Additions to the M15 that reduce recoil, increase range and don't compromise handling will allow you to win many different gunfights.


 


 Optic: Personal choice (I like Lethal Tools ELO).


 Muzzle: RL-5.56 Brake


 Barrel: 15 inch Mirage Light Barrel


 Underbarrel: empty


 Stock: Intervention Stock


 Laser: Motion Strike 3mW


 + if using Gunfighter Wildcard:


 Magazine: Mayday Extended mag


 Contour Grip, Rear Grip


 Fire Mod: Buffer Springs, or MFS 5.56 NATOFMJ Prestige attachment, if you own it


 Muzzle brake, stock, and laser are three of the most important attachments for an M15 build to succeed in Black Ops 7. These attachments reduce recoil, flinching and improve range to make it easier to use and perform at long ranges. The Contour Grip and shorter 15" barrel will help you to handle your gun better, so that you can perform all kinds of movements while drawing and aiming the gun.


 


 The MFS 5.56 NATO mod is a great way to make enemies flinch and increase range. You should now have one of Black Ops 7's best assault rifles.


 


 You can choose anything to go with the M15 Mod 0. It's mainly up to you. There are some considerations to make when choosing perk options for a balanced loadout.


 


 Perk 1: Lightweight


 Perk 2: Scavengers or Fast Hands


 Perk 3: Dexterity


 If you want to take advantage of Black Ops 7’s advanced movement tricks, but not compromise weapon performance, then Dexterity and Lightweight are important. Scavenger's regular supply of equipment and ammo is more important than Fast Hands' faster reloads for Perk 2. You'll also get a Perk Specialization based on your choice. Scavenger gives you Enforcer, which is great for aggressive players. Fast Hands will grant you Tactician which will help you score extra points. If you prefer a more sneaky playstyle then Ghost or Ninja may be a better choice than Lightweight. However, if Fast Hands is your second perk you will not get a Perk Specialization.


 


 The rest of your loadout is up to you. The Coda 9 is a great pocket SMG, and the Coda 9 has full-auto, so you can use it in tight places. If you choose not to use Scavenger then the Assault pack is a great Field Upgrade. There's also no clear winner for the Tactical or Lethal loadouts - I prefer EMPs and Pinpoints as my Tactical, and the classic Frag as my Lethal.


 


 We've put together a guide that explains all the guns available in Black Ops 7. If you are more interested in Black Ops 7's Skill-Based matchmaking, then we have also explained it.


 


 If you successfully extract, your combat rating and power level will be retained for your next mission. You'll also get the gear and perks that you have accumulated. Over time, the idea is to gain power, and then seek out more challenging challenges in Avalon's most dangerous areas, until you can take on the ultimate boss - the evil Dr. Falkner. He was a comically weak antagonist earlier in the game, but he is far from a pushover at Endgame.


 


 I cleared the final boss as part of a trio of high-level players, and we sprayed bullets at enemies for 14 minutes. It's confusing that Dr. Falkner is not a single character as you may have seen him earlier in the game, but rather a series of seemingly unending, ghoulish, minibosses. You must erode all their health bar to dust before you are able to confirm your kill. This leads to a disappointing finale which doesn't do much to reinforce the campaign. It sets up Mason and Spectre One in a never-ending loop of Guild-whacking, villain-of the-week.

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